Midi-chlorians and Hand-waving: 9 of the Best Star Wars RPGs you can Play Right Now

These are not the games you’re looking for?

Get thee away, Jedi, your mind tricks don’t work here!

When you’re in the mood to Force Choke your enemies or stop or laser blast in midair, these Star Wars games are your best bet.

But, wait--what’s Star Wars?

Well, in case you’ve been living under a rock for the past 20 years, you would need a little education.

It was in 1977 when the landscape of sci-fi movies forever changed with the arrival of “Star Wars.” From the very first opening scrawl that showed “A long time ago in a galaxy far, far away…,” George Lucas life officially changed—and so a franchise was born.

The rest is history, as they say; the game launched a franchise that would persist for the time to come. “A New Hope” was followed by two movies to complete a trilogy—“The Empire Strikes Back” and “Return of the Jedi.” A new story was born as well—one that had the struggle between the Light and Dark Side of the mysterious “Force” at the center of it, with the balance always tipping back and forth between the two different sides.

The movie franchise has grown to include tons of content that were made into various merchandise—clothing, toys, and even a rich treasure trove of tales made into mini-series found mostly on TV. Some of the best Star Wars RPG have come from these games, most of which feature original characters created for that game. Others come from games which tell of tales coming from the expanded universe of the franchise—a universe which had grown over the years.

From table-top RPGs to the most exciting PC games people have come across in recent years, here is a list of our favorite Star Wars RPGs. Some of these games might be familiar to you, but there might be others in here which aren’t.

Star Wars: Knights of the Old Republic

Type of game: RPG, Single-player

It is easy to say that this game is one of the classic “Star Wars” RPGs out there. The game features an epic creation system, letting the player step into the role of a reluctant hero—a Jedi with no sense of his or her past but goes by the name of Revan, or “The Revanchist.” The game takes the player on a journey to uncovering his or her past, and features a system where his or her actions define their alignment in the force.

made a fitting Dark Lord of the Sith

People from the character’s past fits seamlessly into the story, and by the end of the game, choices that the player make will have had produced an honest-to-goodness Savior of the Galaxy, or will have made a fitting Dark Lord of the Sith.

The game, however, is a linear RPG where the player’s only freedom lies in choosing which planet to go next. These planets become available after the opening scene meant to familiarize first-time players with the game’s controls. Situations are presented with as much freedom as the game will allow, and as the player progresses, his or her skills is equal to the level they have in the Force.

Perfect For: Old-school players looking for old-school PC gaming

Star Wars: Knights of the Old Republic II: The Sith Lords

Type of game: RPG, Single-player

 a new foe arrives

This game is a sort-of follow-up to “Knights of the Old Republic.” After the events where Revan confronted the ghosts of his past in a journey to either right wrongs or reclaim his mantle as Sith Lord, the “Jedi Exile,” a new foe arrives. A Jedi Knight exiled from the order because of his or her leaning toward the teachings of Revan—arrives at a time when the balance between the Light and the Dark Side of the Force is at a tipping point. The player will then choose where they want to go to—to the Dark or to the Light.

The gameplay is almost similar to “Knights of the Old Republic.” Players build up their character, earning points to be used to level-up their skill on the use of the Force. However, they must also decide whether their character is a Paragon of Jedi justice or an Enforcer of the will of the Sith.

There are also additional features, such as the ability to choose between three Jedi classes right from the start (the Guardian, the Sentinel, and the Consular classes, which can also be upgraded to more powerful classes), and the influence of your actions on the members of your party.

Perfect For: Anyone who wants continuity in their Star Wars gaming experience.

Star Wars: The Old Republic

Type of game: MMORPG

A game developed during the rise of MMO RPGs in the year 2011, “Star Wars: The Old Republic” gives “Star Wars” fans their chance to become what they’ve always wanted—a key player in a galactic struggle spanning the “Star Wars” universe, albeit some years before the rise of Darth Vader. This is basically the new Star Wars RPG.

 legacy in the galactic universe

Playing on that dynamic, “Star Wars: The Old Republic” gives players the chance to create their own legacy in the galactic universe. Players can create characters and connect them in a unique system—a family tree—mapping the contributions each of their characters, or allies, effectively. Players are also able to unlock skills unique to their character classes, such as Force Choke for Sith Warriors, Flamethrowers for Bounty Hunters, and Force Sweep for Jedi Knights.

It’s not a free-to-play game, though; there are subscription plans in place for this MMORPG, where players can opt for a one-time, 60 day $29.99 subscription. Recurring subscriptions are available at $14.99 for 30 days and $13.99 for 90 days. Cartel coins (from the in-game Cartel market) are also up for grabs at 450 coins for $4.99; 1050 coins for $9.99; and 2400 coins for $19.99.

Perfect for: Star Wars fans who want a PC game community to live in

Star Wars: Galaxies

Type of game: MMORPG

Star Wars galaxies was a precursor to “The Old Republic,” but it was a follow-up to 2003’s “Star Wars Galaxies: An Empire Divided.” As the opening scrawl says, the gameplay was meant to tell let players create their own stories within the game, in control of a character that was captured and brought aboard one of the many Imperial-class Star Destroyers moving through the galaxy.

create their own stories within the game

The game was set after the events of “A New Hope” and before “The Empire Strikes Back.” Players had the choice to let themselves be stranded on Naboo, Tatooine, or Corellia, as well as meet characters like Jabba the Hutt, Ephant Mon, and Boss Nass.

The game’s special features let a player create a character that was one of nine races: a Bothan, Human, Ithorian, Mon Calamari, Rodian, Sullustan, Trandoshan, Twi’lek, Wookie, or Zabrak player was what they could’ve created. There were also a lot of ‘professions’ this character could have had, with the special inclusion of Jedi.

Perfect for: Anyone who’s tired of being a Jedi or a Sith Lord.

Star Wars: The Role-Playing Game

Type of game: Table-top RPG

The West End Games product was one of the earliest examples of an honest-to-goodness Star Wars RPG at a time when people were still reeling from the ‘feels’ generated by the first movie. Appearing in 1987, the game persisted between that time and 1999, upon which a supposedly better version of the game was released in 2004.

adventure supplements

Counting three editions of reversions, “Star Wars: The Role-Playing Game” followed WEG’s successful formula first used in its “Ghostbusters RPG.”

The game, in its run, saw the publication of 140 sourcebook and adventure supplements. It was only stopped when West End Games faced bankruptcy in 1998, upon which other companies in Wizards of the Coast and Fantasy Flight Games (of Warhammer 40k fame) picked up the slack on producing the game.

Perfect For: Older than old school PC gamers.

Star Wars Saga Roleplaying Game

Type of game: Table-top (d20) RPG

This game was a product of the ‘demise’ of Star Wars’ earlier table-top RPG which West End Games produced. The game spanned content from three periods within the movie—the Rise of the Empire (the prequel trilogy), the Galactic Civil War (the Skywalker family period), and the time of the New Jedi Order (Luke’s Jedi Order).

allowed players to dictate how their character was made

The game used a different d20 system of determining damage, wherein it was divided between Vitality (superficial harm) and Wound (serious injury). What made it easier to play, however, were its similarity to the hugely popular “Dungeons and Dragons” system, as well as its glaring similarity to the other d20-based games.

Most of the known species in the “Star Wars” universe were able to be used in character creation, with the special class of ‘droid’—a player character that allowed players to dictate how their character was made, although as a trade-off, they needed to play it as under a master of sorts.

All good things come to an end, however, and it was only until 2010 that Wizards of the Coast produced content for the RPG.

Perfect for: Players who want to be droids.

Star Wars Roleplaying Game

Type of game: Table-top RPG

Fantasy Flight Games was the other company who, in 2012, started publishing core rule-books for their own brand of Star Wars RPG. Their set consisted of three standalone games, each with a different focus on playing different parts of the franchise’s periods.

actively participate in the telling of the story

The three books—“Star Wars: Edge of the Empire,” “Star Wars: Age of Rebellion,” and “Star Wars: Force and Destiny”—were for players who wanted to play as a bounty hunter, a Rebel fighting against the tyranny and oppression of the Galactic Empire, and as a Jedi among the last survivors living under the Empire’s rule, respectively.

The games are played after the explosion of the first Death Star and the death of Obi-Wan Kenobi, supposedly the last Jedi before the evolution and graduation of Luke Skywalker into a full-fledged Jedi Knight.

Players also use the game’s unique die, a product of aiming to produce a more immersive storyline, one wherein the players themselves actively participate in the telling of the story rather than just leave the chore to the Dungeon master (DM) alone.

Perfect For: Rebels at heart.

Star Wars Combine

Type of game: Online-browser MMORPG

First started in 1998, the Star Wars Combine is just as its name suggests—a combination of ideas and efforts to propagate a game featuring the Star Wars franchise. Over the years, the effort is—as seen on their website—an effort that is done by “amateurs in their spare time.” The concept is also as creative as can be, because rather than relying on a sole team of developers, the game encourages everyone to pitch in their share.

concept is also as creative as can be

As the website says, it is all for Star Wars fans. The game allows for players to impart what it is they think their characters should be within the game. Market economy, politics, engineering—this game has it all, and much more.

It costs nothing to play in the game which has a lot of unique features to attract a lot of players. People could become anything they want to; a smuggler, a trader, or a pilot. They could also elect to become a Force-sensitive, a player who could become a Jedi or a Sith. It’s essentially a table-top RPG—the only difference is everyone is both a DM and a player at the same time.

Perfect For: Anyone who wants to world-build in Star Wars.

Star Wars: Star Fighter

Type of game: single-player simulation, RPG

Technically, this isn’t a traditional RPG; it is a simulation, though, and a very good one at that. Star Wars’ “Starfighter” puts the player in the cockpit of different starfighters from the franchise universe.

 can choose from the Naboo starfighter

However, players aren’t able to create their own characters; they are, instead, given ready-made heroes in rookie Naboo pilot Rhys Dallows, merc Vana Sage, and alien Pirate Nym. The game also pits the player against an invasion of Naboo, where the three team up to try and salvage the planet from the invaders.

The choices in fighters are limited as well: players can choose from the Naboo starfighter seen in “The Phantom Menace,” the Guardian Mantis, and the Havoc. It is a space jockey’s dream too: players are able to participate in daring missions such as dogfights in space, attack runs on enemy installations and battleships, as well as escort missions defending important diplomats.

The description “plains of Naboo to further reaches of space” might indicate that the game brings players to a deeper experience than earlier expected. The game is available on the Steam store as of the moment, and is part of a package that also includes “The Sith Lords” as well as “Knights of the Old Republic.”

Perfect For: Players who just want to be pilots in Star Wars RPG games.

So what’s next for RPG “Star Wars”? Word has it that the next frontier for the franchise and its RPGs lies in a new “Star Wars” RPG done in the open-world style that’s currently the rage in the gaming world right now. While we’re wondering what that will be like, think “Skyrim” meets “The Old Republic.” Now wouldn’t that be something.

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