The gaming industry is indeed a big kingdom of opportunity. Although top games come from AAA game studios, indie games developers have become the fastest growing creative profession that seeks to improve the level of creativity in the industry.
Naturally, when we get tired of AAA games, we always look for something with a bit more character? Whether for mobile (smartphone),PC or Console indie games are often the best way to expand your gaming prospects.
Indie developers are always inventing the way we play games and they having been trying several technologies to try and carve out their piece of the industry. And fortunately enough, today there are a good number of them in the forefront of the industry, thanks to their excellent job.
So, I’ve decided we take a look at some favorite indie developers and give them credit for the excellent job they have done in the face of overwhelming odds against the big boys out there.
Although they are no longer an independent game company, I chose to list them here to show how Indie developers they can transform into well-established companies if they diligently continue with their excellent jobs.
In 2011, Napster and Facebook offered to buy Mojang, but they declined and a year later they had reached a net worth of more the 80 million.
Although they were bought by Microsoft in 2014, Mojang has continued to release and support their games.
“In 2014, Mojang was bought by Microsoft. The acquisition hasn’t changed much about our company – we still release and support our games on multiple platforms, including iOS, Playstation and more, as well as Windows and Xbox. We plan to keep our independent spirit and we’ll continue to treat our community with the respect and honesty it deserves.”
They are the group behind Minecraft, Cobalt, and Scrolls.
2. Frictional Games
They were founded in 2006, and are headed by Thomas Grip and Jens Nilsson. They are the creators some of the industry’s best story-telling games that feature seriously bizarre topics. They game include Penumbra series of games – Black Plague, Requiem, and Overture.
These title have lived to be some of the best survival horror games in the video gaming industry.
According to them, they use industry standard technologies such as Newton Game Dynamic, OpenAL, OpenGL and FMOD, to develop their games.
“Frictional Games is a small games developer located in the south of Sweden, more specifically in the town of Helsingborg. We develop our own technology to power our games, so far we have released five titles – Penumbra Series, Amnesia: The Dark Descent and SOMA.
Frictional Games isn’t really located in Helsingborg, one of us live here and the company is registered here, other than that it is very much a virtual company. Currently we are 15 people working full-time, all from our own homes, with the Internet as our “office”. In addition we hire contractors to help out with specific tasks during production, such as audio, writing and graphics.”
3. Klei Entertainment
I first fell in love with one of their title Don’t Starve, and soon enough I was out there looking for other title from their shelves. Luckily, I came across Shank and Mark of the Ninja, making them one of my favorite game developers.
Their developments keep getting better, a trend that has seen them become one of the top developers in the video gaming industry.
According to them, they’ve a unique way of creating games. They tend to rely on the odd and identify the fields that haven’t been touched.
“When talented, creative people work and learn together, fearless in creating something genuinely new, amazing things happen. We are relentlessly experimenting, making plenty of mistakes along the way, and gaining amazing insights every day. Since 2005, we’ve seen this process produce amazing results.
From Mark of the Ninja to Don’t Starve, we’ve created ground-breaking games across multiple genres. We’re always looking for people who love to learn to join us on our journey.”
4. Team Meat
I am mentioning this studio for one reason and one reason alone. Super Meat Boy. The absolute phenomenon of gaming that has many people have fallen in love with.
Although much is not known about the studio, all we know is that it’s a videogame design outfit that combines independent developers Tommy Refenes, Edmund McMillen, and “Big” Jon McEntee.
According to Indie Obscura:
“Team Meat is a recognizable face among independent game companies and was founded by Edmund McMillen and Tommy Refenes. McMillen started his developing career creating flash games, and Team Meat’s award-winning game, Super Meat Boy, got its start as one of McMillen’s flash games in 2008.”
If you haven’t heard of these guys you are just plain wrong. This Zagreb, Croatia team has created at some of the most appealing games in the business. Anyone who has ever played The Talos Principle knows what I mean. And then they recently released one of my favorite games of all time, Serious Sam VR.
According to them:
“Croteam is an independent game development company located in Zagreb, Croatia and developing games and 3D engine technologies for PC, Mac, Linux, Xbox 360, PlayStation 3, PlayStation 4, iOS and Android.
Croteam was initially started as a “garage game development” in 1993. From there, it has been continually involved in development of video games for PC, Xbox, Xbox 360/XBLA and 3D engine technologies.”
Thanks to platforms like the App Store and Xbox Live Arcade, which have made life a bit easier for indie game developers to showcase the great projects that have for the gaming industry.
For many years, we’ve seen established studios dominate the gaming industry with titles that at times lacked creativity, making the gaming somewhat boring. Independent game developers often found themselves running on loses with their works going unrecognized. Most of them who never had sponsors needed to go through hectic processes to get funding and to cover their living expenses.
As a result, the gaming industry lose a great deal of innovation and creativity after most indie developers chose to give up on developing games. I remember a friend who chose to give in to burnout on whole (he chose to find a job and made game development for part time) paradigm.
Fortunately enough, today they’ve all reasons to smile with numerous platforms available to show the gaming industry what they got.
WatchMojo’s list of top indie games