2017 has started off as a fantastic year for video games, hasn’t it? There are a good number of quality games meant for market every month starting from Hatsune Miku: Project DIVA Future Tone to several titles in between.
But in a world controlled by gaming sites and huge budget franchises, big titles can often go unnoticed admits the frenzy. Besides, other are highly-rated, but can never develop the full blown fan base necessary to become a hit.
As 2016 came to an end, many video games had been reviewed and as of today we’ve known which developers had a successful run. I know many sites have already featured most of the year’s heavy hitters, and it’s the perfect time I take you through some of the titles that sailed under the radar in my opinion.
So, as you prepare to take a look at some of the games you happened to miss in 2016, read on to learn about some of the games I didn’t enjoy in 2016 as much as everyone told me I would.
Remember, these games didn’t hit the mark for one reason or another and are based on my personal rating.
1. Pokemon Go
According to most gamers, this game had a huge buzz around it but never lived up to their expectations. Players who spent many hours on the game eventually realized how it offered little entertainment after learning how different it was from the actual Pokemon titles for Nintendo 3Ds.
According to the developers:
“Get on your feet and step outside to find and catch wild Pokémon. Explore cities and towns around where you live and even around the globe to capture as many Pokémon as you can. As you move around, your smartphone will vibrate to let you know you’re near a Pokémon. Once you’ve encountered a Pokémon, take aim on your smartphone’s touch screen and throw a Poké Ball to catch it.”
Pokemon game plays requires gamers to tap the screen as fast as they can, which actually doesn’t come with strategies that have defined the famous Pokemon games.
I think the video gaming industry had for a long improved from making games like SUPERHOT. This game has got some primitive animations, minimal exposition and basic cutscenes that don’t thrill players in either way.
According to the developers :
“SUPERHOT is the first person shooter where time moves only when you move.
With its mesmerising gameplay and unique, stylized graphics SUPERHOT aims to finally add something new and disruptive to the FPS genre.
See the bullets crawling towards you as you carefully plan your steps and aim your gun. Enjoy the mayhem that is unleashed as you put that plan into motion.”
The graphics distances it away from being AAA system –seller. Going by most reviews, it can be a good fit for gamers who have a thing for games produced in the late 90s and for anyone whore still adores older consoles.
It has been a trend that every year we must have a t least one games that really tests a player’s determination. Last year, there’s this one smaller-budget game that really had the knack to challenge every root of my primal cortex: Owlboy
Although the game play was something to relate to as small-budget game, I believe the developers would have done a lot more to make it better. Owlboy has therefore featured on my list for a good number of reasons, starting from the poor hand-painted background to the many old-school features that aren’t welcomed in this era.
Going by the developers, the game play involves alternating between flying and recruiting characters with helpful abilities to help through your adventure.
“Explore a vibrantly crafted pixel world in this flying adventure platformer.
Being a mute, Otus struggles living up to the expectations of owl-hood. Things spiral from bad to worse with the sudden appearance of sky pirates.
What follows is a journey through monster infested ruins, with unexpected encounters, and burdens no-one should have to bear.”
Actually, expectations aside, this games is the single-most disastrous and most negative game launch in history. It generally performed poorly on PC and a boring gaming experiences.
Accordion go Heatstreet:
“It would be incorrect to call No Man’s Sky the victim of player expectations. The game was not only exaggerated by the enthusiast press, who tend to do that, but by the developers themselves. Sean Murray, its lead developer, brought his hype to the media—promising features that would never be implemented in the game, including Star Wars-inspired space battles, warring alien factions, and multiplayer.”
This is another terrible video game that simply plays like the many projects we had in the 90s.
It actually has two version (with separate stories) after the first one proved to be a mess for the developers. Although they dreamed of the second version being a success, things didn’t work well for them after a poor reception.
According to What Culture:
“Fates actually released as two separate stories depending on which warring faction you wanted to side with, reconciling for a concluding chapter named Revelations that ties everything back together.”
Generally, when you have a resilient year in AAA games, it’s often certain that a good number of worthy games will go unnoticed – outshined by the brutish success of the big guns. And according to upcoming developers, it’s not easy to shine when you have big titles from reputable developers to contend with, and it’s natural that most reviewers use them to set the bar in the gaming industry.
In most cases, some games aren’t appreciated in a better way, particularly from a critic’s perspective. According to most reviewers, there may be a release that doesn’t relatively score an A+ but isn’t a D either. Hence, it’s not right to call these games poor productions because there are average gamers who find a ton of things to like about the games.
WhatCulture’s list of most underrated games in 2016.